Archive for the 'Screenshots' Category

Menu screenshot

               Tuesday, March 3rd, 2009

Menu now pretty much finished, and looking quite good. Well I’m sure it looked better when I first started, but the only problem is because your staring at it for long periods of time while developing, it begins to loose it’s shine somewhat. I used to be really bad for that, constantly re-doing things when [...]

GUI System - HUD

               Monday, February 9th, 2009

This is a first look at the in game HUD, still a little more work required but looks quite good so far. These are just place holders (From Dungeon Lords) I need the game to look good right off the bat to be able to attract some top notch graphic guys later on. Also give’s [...]

Island Screenshot

               Friday, February 6th, 2009

This is a slightly more bright and colourful screenshot, which makes a change to the darker dungeon shots you normally associate with Daggerwind. It’s based on the Tropical Island demo that the guys at Unity3D created. (I’ve read the asset license and it allows me use it in this project, which is cool)

Dungeon screenshot

               Monday, December 22nd, 2008

I won’t post too many of these screenshots, as they all look very similar, being in the same dungeon and all that. However should give you a rough idea  what the game is about.