Archive for the 'Uncategorized' Category

Menu Screen

               Saturday, February 15th, 2014

NPC Quest Dialog System

               Saturday, February 1st, 2014

Random Towns

               Tuesday, January 14th, 2014

Here are some older screenshots of the Random Town Generator. It’s comprised of 12 x 12 grid of tiles, each tile containing between 8 to a dozen separate buildings. The Random Town generator creates a 3 x 3 grid around the player, adding and removing tiles in the same way as the Infinite terrain generator.

Daggerwind YouTube video

               Saturday, May 19th, 2012

iPhone Classic Mode

               Sunday, July 25th, 2010

Daggerwind running from inside the IDE, in classic ‘Elder Scrolls Chapter 1, Arena’ mode.

Daggerwind iPhone

               Monday, December 21st, 2009

This is a Daggerwind iPhone/iPod Touch mock-up using the Ravensword GUI, just for fun mind you.

Site update

               Monday, December 14th, 2009

Modified the look and feel of the site, and tried to reduce the amount of spam.
The banner is an ingame shot with a reflective water shader and full HDR bloom effect switched on. The text I’ve been playing around with was created using Gimp.
I think it’s a vast improvement from the prevous one.

Playable Demo

               Saturday, May 30th, 2009

Moved the Demo to it’s own page. Can now be found here

Quests

               Friday, May 29th, 2009

Well, not too much has been happening lately. which isn’t such a bad thing, as it’s means a big push is immanent.
When things do get moving again, the main focus will be to finish of the basics, then run with it. Basics first, content later.
Thinking about it, I have updated the WIKI with a [...]

Combat Revisited

               Friday, May 15th, 2009

Amongst other things, I’ve been revisiting the combat system recently after playing a couple or three other similar type games and observing.
I think this is quite important as a fair proportion of the game is spent killing stuff, wether we like it or not, so extra attention has been spent. Having said that, this should [...]